Elliot Bocxtaele
Elliot Bocxtaele
Freelance Concept artist
Antwerpen, Belgium

Summary

Hi I'm Elliot, a devoted concept artist with a passion for games.
Although I feel at home with most genres, my specialty is fantasy, and I have a keen interest in history.
I characterize my work and methods as follows:
- The conviction that conceptual art without context quickly becomes generic. As such, understanding a project as a whole is key for making the right design choices.
- Interesting visuals that feel fresh and deviate from the mainstream, with an idea priming.
- Clear and efficient communication of visual solutions.
- Production driven choices keeping engine restriction, rig sharing, animation, etc... into consideration.

Fluent in English, Dutch, French

5 years of working experience in the games industry.

Studies: Graduated Sint Lucas Antwerpen, Bachelor Digital Arts and Entertainment.

Currently: freelancing as concept artist and illustrator, do not hesitate to contact me!
elliotconceptart@gmail.com

Skills

Concept ArtConcept DesignIllustration3D ModelingGame DesignGame DevelopmentUI DesignPhoto-manipulationPhotoshopCartooningComic Art

Software proficiency

Photoshop
Photoshop
Animate
Animate
Unity
Unity
Blender
Blender
ZBrush
ZBrush
DAZ Studio
DAZ Studio
3ds Max
3ds Max

Experience

  • A year Of Rain at Daedalic Entertainment
    Hamburg, Germany
    April 2019 - Present

    Freelancer, concept of characters and buildings and illustrations for their new project A Year Of Rain.

    https://www.ayearofrain.com/

  • TBA at Warcave
    Geel, Belgium
    February 2019 - April 2019
  • Xenonauts 2 at Goldhawk Interactive
    United Kingdom
    January 2018 - January 2019

    Freelancer, concept art & UI.

    http://www.xenonauts.com/

  • Age of wonders: Planetfall at Triumph Studios - Paradox
    Delft, Netherlands
    February 2015 - January 2018

    Worked as an in-house concept artist. Gave me the opportunity to work on a wide variety of tasks and projects. Following game development up close and working closely together with the design and programmers team. Also completed my internship at Triumph.

    https://www.aow-planetfall.com/