Hi I'm Elliot, a devoted concept artist with a passion for games.
Although I feel at home with most genres, my specialty is fantasy, and I have a keen interest in history.
I characterize my work and methods as follows:
- The conviction that conceptual art without context quickly becomes generic. As such, understanding a project as a whole is key for making the right design choices.
- Interesting visuals that feel fresh and deviate from the mainstream, with an idea priming.
- Clear and efficient communication of visual solutions.
- Production driven choices keeping engine restriction, rig sharing, animation, etc... into consideration.
Fluent in English, Dutch, French
8 years of working experience in the games industry.
Studies: Graduated Sint Lucas Antwerpen, Bachelor Digital Arts and Entertainment.
Currently: freelancing as concept artist and illustrator, do not hesitate to contact me!
elliotconceptart@gmail.com
Full time remote.
Worked for mayor big updates of Wolcen Lords of Mayhem and new projects as well.
Various responsabilities: Designed armours, monsters, Environment, loading screens, helped revamp the entire UI.
Supported the Forge of Empire team by providing them concepts for their residential buildings.
Made card for Disney's TCG Lorcana.
Freelancer, concept of characters, buildings and illustrations for their RTS A Year Of Rain.
https://www.ayearofrain.com/
Very interesting project to work on, sadly my presence was short
https://store.steampowered.com/app/1094730/Black_Legend/
https://www.warcave.com/
Freelancer, concept art & UI.
http://www.xenonauts.com/
Worked as an in-house concept artist. Gave me the opportunity to work on a wide variety of tasks and projects. Following game development up close and working closely together with the design and programmers team. Also completed my internship at Triumph.
https://www.aow-planetfall.com/